Virtual Reality System for Rehabilitation of Children with Cerebral Palsy : a Preliminary study

TitreVirtual Reality System for Rehabilitation of Children with Cerebral Palsy : a Preliminary study
Type de publicationCommunication
TypeCommunication par affiche dans un congrès
Année2016
LangueAnglais
Date du colloque27-29/02/2016
Titre du colloque11th International Conference on Computer Graphics Theory and Applications
Titre des actes ou de la revueProceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP
Pagination306-313
AuteurMichel, Pierre, Richard, Paul , Yamaguchi, Takehiko, Verhulst, Adrien, Verhulst, Eulalie, Dinomais, Mickaël
PaysItalie
EditeurSciTePress
VilleRome
ISBNISBN 978-989-758-175-5
Mots-clésAdaptive Game, Cerebral palsy, children, rehabilitation, virtual reality
Résumé en anglais

We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cerebral Palsy (CP). Our objective is to encourage and motivate children to improve their limb motor control while play- ing a game. Two tasks are available : (1) intercepting or (2) to catching / releasing moving objects using a Kinect sensor. These tasks are achieved via the control of a virtual character placed in a virtual island. A control-display ratio is used to virtually increase the child workspace allowing him/her to reach all the approaching objects. In addition, a dynamic difficulty adjustment (DDA) is used to keep a good motivation level. Furthermore, a virtual coach is provided to support and congratulate the children. Twenty healthy chil- dren participated in a preliminary experiment. The aim was (1) to collect control data concerning performance and workload, and (2) to investigate the effect of the virtual coach. Results show a good usability of the game and reveal a high rat (More)

URL de la noticehttp://okina.univ-angers.fr/publications/ua15921
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