Upper-body interactive rehabilitation system for children with cerebral palsy: the effect of control/display ratios

TitreUpper-body interactive rehabilitation system for children with cerebral palsy: the effect of control/display ratios
Type de publicationCommunication
TypeCommunication avec actes dans un congrès
Année2012
LangueAnglais
Date du colloque2012
Titre du colloque9th International Conference on Disability, Virtual Reality and Associated Technologies, ICDVRAT
Titre des actes ou de la revueProceedings of the 9th International Conference on Disability, Virtual Reality and Associated Technologies
Pagination181 - 186
AuteurYamaguchi, Takehiko , Richard, Paul , Veaux, Fabienne, Dinomais, Mickaël, Nguyen The Tich, Sylvie
PaysFrance
VilleLaval
Résumé en anglais

We have developed a virtual reality rehabilitation system using upper-body interaction with Microsoft KinectTM. With the use of KinectTM , the system enables a patient a full-range of avatar movements to adapt the Control/Display (C/D) ratio of a limb’s position in 3D space. In this paper, we have explored the effectiveness of C/D ratios in our prototype application to analyze user performance, work load, and user enjoyment with university students without motor impairments. Our findings suggest that the C/D ratio is related to task difficulty, movement strategy, and user motivation.

Notes

Date du colloque : 09/2012

URL de la noticehttp://okina.univ-angers.fr/publications/ua1703
Lien vers le document en ligne

http://www.icdvrat.org/2012/papers/ICDVRAT2012_S06N3_Yamaguchi_etal.pdf