3D Interaction Techniques for Virtual Shopping : design and preliminary study

Titre3D Interaction Techniques for Virtual Shopping : design and preliminary study
Type de publicationCommunication
TypeCommunication avec actes dans un congrès
Année2016
LangueAnglais
Date du colloque27-29/02/2016
Titre du colloque11th International Conference on Computer Graphics Theory and Applications
Titre des actes ou de la revue Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP
Pagination271-279
AuteurVerhulst, Eulalie , Richard, Paul , Richard, Emmanuelle , Nolin, Pierre , Allain, Philippe
PaysItalie
EditeurSciTePress
VilleRome
ISBN978-989-758-175-5
Mots-clésInteraction Techniques, User Study, virtual reality, Virtual Supermarket
Résumé en anglais

Virtual Reality is now recognized as a powerful tool for the assessment and rehabilitation of both motor and cognitive impairments. In this context, effective Virtual Environments (VEs) that simulate everyday tasks must be proposed. We have developed a virtual supermarket (VS) in which the user can explore and collect various items using a shopping cart. Four interaction techniques have been designed and compared in terms of usability, performance and workload with healthy volunteer participants. These techniques go beyond the desktop paradigm by offering a more immersive and intuitive way of interaction. Results showed that participants were more efficient in terms of performance (completion time and travelled distance) using the game-pad rather than using full body gestures. However, they had more fun performing the task under these conditions.

URL de la noticehttp://okina.univ-angers.fr/publications/ua15919
DOI10.5220/0005725402690277
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