Titre | 3D Interaction Techniques for Virtual Shopping : design and preliminary study |
Type de publication | Communication |
Type | Communication avec actes dans un congrès |
Année | 2016 |
Langue | Anglais |
Date du colloque | 27-29/02/2016 |
Titre du colloque | 11th International Conference on Computer Graphics Theory and Applications |
Titre des actes ou de la revue | Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP |
Pagination | 271-279 |
Auteur | Verhulst, Eulalie , Richard, Paul , Richard, Emmanuelle , Nolin, Pierre , Allain, Philippe |
Pays | Italie |
Editeur | SciTePress |
Ville | Rome |
ISBN | 978-989-758-175-5 |
Mots-clés | Interaction Techniques, User Study, virtual reality, Virtual Supermarket |
Résumé en anglais | Virtual Reality is now recognized as a powerful tool for the assessment and rehabilitation of both motor and cognitive impairments. In this context, effective Virtual Environments (VEs) that simulate everyday tasks must be proposed. We have developed a virtual supermarket (VS) in which the user can explore and collect various items using a shopping cart. Four interaction techniques have been designed and compared in terms of usability, performance and workload with healthy volunteer participants. These techniques go beyond the desktop paradigm by offering a more immersive and intuitive way of interaction. Results showed that participants were more efficient in terms of performance (completion time and travelled distance) using the game-pad rather than using full body gestures. However, they had more fun performing the task under these conditions. |
URL de la notice | http://okina.univ-angers.fr/publications/ua15919 |
DOI | 10.5220/0005725402690277 |
Lien vers le document en ligne | http://www.scitepress.org/DigitalLibrary/PublicationsDetail.aspx?ID=MSp9... |